<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Cargo - a trading-survival sim Devlog - itch.io</title><link>https://andreas-gefken.itch.io/cargo</link><item><guid>https://andreas-gefken.itch.io/cargo/devlog/1334776/devlog-2-simulating-a-living-economy-in-unreal-engine-5</guid><title>Devlog #2 - Simulating a Living Economy in Unreal Engine 5</title><link>https://andreas-gefken.itch.io/cargo/devlog/1334776/devlog-2-simulating-a-living-economy-in-unreal-engine-5</link><pubDate>Thu, 29 Jan 2026 12:28:30 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1MjU4ODU4LnBuZw==/400x224%23c/oU0YX2.png"/><p>Devlog #2 - Simulating a Living Economy in Unreal Engine 5 I spent the last weeks figuring out how to simulate a living economy in UE 5.3 and today I want to share how I achieved that in Blueprints. M...</p>]]></description></item><item><guid>https://andreas-gefken.itch.io/cargo/devlog/1118467/devlog-1</guid><title>Devlog #1</title><link>https://andreas-gefken.itch.io/cargo/devlog/1118467/devlog-1</link><pubDate>Wed, 19 Nov 2025 15:47:31 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0MTU2MjY1LnBuZw==/400x224%23c/bjKfq1.png"/><p>My project &quot; Cargo &quot; is a 3D survival-trading game with heavy narrative elements. The idea for combining &quot;survival&quot; and &quot;trading&quot; came when I watched the movie &quot;Waterworld&quot; (which is, ahem, not the be...</p>]]></description></item></channel></rss>